Find: Tom Murphy's Unique Mario AI Plays Like a Human. Kind Of.
Wired UK reports on an AI program created by Tom Murphy that is capable of "solving" Super Mario Bros. -- to an extent.
What makes this video fascinating is witnessing the learning process of an automaton. Murphy's program does not destroy Super Mario Bros. like some tool-assisted speedrun. Instead, the AI displays erratic habits, casually manipulating obscure game glitches yet struggling to learn how to jump over a pipe or pass under an easily avoided wall.
Murphy goes on to exhibit his AI within the boundaries of other games such as Bubble Bobble and Karate Kid, but I found the Super Mario Bros. display the most impactful for its nostalgia factor and the occasional performance of almost-human play.
Wired UK's source article clued me in to another interesting find: the annual Mario AI Championship.
"This is not the first example of a Mario AI, and there's actually aMario AI Championship that takes place every year. Contestants get given a Java clone of Super Mario Bros. and can enter several competitions relating to gameplay, level generation and, for the first time in 2012, a Turing test. The audience watches footage of both AIs and humans playing the game, voting on which they think is the AI -- the winner is the programmer who fools the most people."
Check out Wired UK for the full story. Be sure to give us your thoughts in the comments!
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